//
//  RootViewController.m
//  Sat11.14_UI1-6
//
//  Created by dllo on 15/11/14.
//  Copyright (c) 2015年 dllo. All rights reserved.
//

#import "RootViewController.h"
#import "RootView.h"

@interface RootViewController ()

@end

@implementation RootViewController

- (void)viewDidLoad {
    [super viewDidLoad];
    // Do any additional setup after loading the view.
    self.view.backgroundColor = [UIColor whiteColor];
    
    // UI1  View_Label
    
//    self.view.subviews
//    self.view.superclass
    
//    [self.view.subviews objectAtIndex:1];
//    
//    view3.alpha = 0.5
//    vivew3.tag = 10001;
//    view3.frame = CGRectMake(32, 342, 32, 32);
//    view.center = CGPointMake(23, 23);
//    bounds - 设置坐标及迟钝 - 坐标相对于自身
//    self.view insertSubview:
//
//aboveSubview:<#(UIView *)#>
//    [self.view bringSubviewTofront:view1[];
//     ]
//    [view4 removeFromSuperview];
//    view2.hidden = NO;
//    计时器:
    
//    [NSTimer scheduledTimerWithTimeInterval:.1 target:self selector:@selector(asdfA) userInfo:nil repeats:YES];
//    UILabel *label = [[]];
//    label.textAlignment
//    label.numberoflines
//    label.lineVreakMode
//    laber.shadowcolor
//    label.shadowoffset
//    uitextField
//    field.clearButtonMode
//    field.secureTextEntry
//    field.keyboardType
//    field.clearOnBeginEditing
//    field.returnKeyType
//    field.borderStyle
//    UIButton
//    button.frame
//    button addTarget
//    [button removeTarget:self]
    
//    viewDidLoad只在创建加载是调用一次,切换回来时啊将不在调用
    
//    self presentViewController:<#(UIViewController *)#> animated:<#(BOOL)#> completion:<#^(void)completion#>
//    self dismissviewcontrollerAnimated
    
//    self.label.userinteractionEnabled = yes;
//    
//    UITapGestureRecognizer
//    uilongpress
//    UIPanGestureRecognizer
//    uirotatiion
//    UIRotationGestureRecognizer
//    uipinch
//    uipinch
//    UISwipeGestureRecognizer
//    UIScreenEdgePanGestureRecognizer
//    响应着脸:时间响应顺序 - 硬件,系统app uiwindow在根据触点的坐标向最顶端视图一级一级传递,若最顶端视图不恩能够响应,在向后传递,直到遇到一个能响应的视图响应并结束时间的传递,若无任何一个视图能响应事件,则丢弃事件
//    可通过USERiNTERACTIONeNABLE开关视图对事件的响应能力
//    1,若关闭视图对时间的响应能力,则其子视图就爱那个全部不再具备响应事件的能力uiimageviewheuilabel的默认事件响应能力是关闭的
//    imageV.imageV
//    imageV.animationimages
//    imagev.animationduration
//    animationrepeat
//    slider.value
//    slider.maximumvalue
//    slider.minimumvalue
//    slider.minimuntr
//    slider.thumb
//    UISegmentedControl *s = [[UISegmentedControl alloc] initWithItems:[NSArray arrayWithObjects:<#(id), ...#>, nil]];
//    UIImage *image = [UIImage imageNamed:@"asdfasdf.jpg"];
//    image = [image imageWithRenderingMode:UIImageRenderingModeAlwaysOriginal];
//   [ s insertSegmentWithImage:(UIImage *) atIndex:<#(NSUInteger)#> animated:<#(BOOL)#>];
//    s setImage:<#(UIImage *)#> forSegmentAtIndex:<#(NSUInteger)#>
    
    
    
    
    
    
    
    
    
    
}

- (void)didReceiveMemoryWarning {
    [super didReceiveMemoryWarning];
    // Dispose of any resources that can be recreated.
}

/*
#pragma mark - Navigation

// In a storyboard-based application, you will often want to do a little preparation before navigation
- (void)prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender {
    // Get the new view controller using [segue destinationViewController].
    // Pass the selected object to the new view controller.
}
*/

@end
